Vand CD SONY CDP-101 Cu Telecomanda , Manual Utilizare , FOARTE RAR
CITESTE ORI CE CD-AUDIO INCLUSIY CELE ARSE PE PC
http://www.ebay.com/itm/SONY-CDP-101...item1e7159b45e ... It was
Philips that launched with the dual TDA1540 14-bit DAC plus creative ...
Sony CDP-101 Introduction
Inside the Sony CDP-101
Remote Control
Clearly by adding an elegant infrared remote control handset to the
CDP-101, Sony were blazing the trail for the CD concept in every
aspect! Like the player, the handset is as futuristic as anything you
could imagine! With a slightly squareish profile by today's standards
the handset is built tough with a stylish painted brushed aluminum clad
top and soft rubber buttons like any remote of today, but it has a
weight & feel that no modern day remote can touch. On the sides of
the remote, there are some
sliding covers that run almost the whole length of the handset and when
you remove them, they reveal nothing but the slot from which they
came. I have always presumed since first seeing this that Sony would
soon make a receiver or something with a similar design and provide a
fluted slide that could join two remotes together. As far as I know
they never did and the design was abandoned. When you press a button,
there is a small light that blinks on the player, just like a 1980's
TV. There is also a switch on the bottom of the player that when
switched on causes a little "beep" sound at every button press.
The sound is actually quite smooth & cute and not like the cheep
sounding beep of modern electronics and shows just how hard Sony were
working on every detail. As one of the primary challenges in the
integration of the large audio & video setup's I have built over the
years is the detailed understanding of infrared remote control, it is
fitting that I should describe the detail of this handset first, as
first it was indeed, although of course it is no longer used in my
primary system. This may also be vital information if you are trying to
build a replacement for the Sony RM-101 Remote Commander or program
some other device to use with a CDP-101!
Just like all remote handsets of today, the Sony RM-101 uses a
modulated pulse position protocol to signal the CDP-101 player. The
player looks for pulsing light in the area of the modulating carrier
frequency which is 40kHz, and by looking at the length of each modulated
burst, can detect binary 1's and 0's, so this too is a simple digital
device that uses a kind of pulse position modulation. Referring to
figure 1 below, this shows part of a PCRemote
screen shot and is the display of the RM-101 Play button. As you can
see, there is one wide pulse to start with, which is a synchronization
start pulse, then 12 following pulses, some wider than others. The thin
pulses represent a binary value of 0, and the wider pulses a binary
value of 1. So going from left to right, the 12 bit value is 010011010001.
By looking at the codes from all the other buttons, I have established
two things: First, the data appears to be sent with the least
significant bit first, but the PCRemote display is merely concerned with time going from left to right, so for us to read it as a number it needs to be reversed as 100010110010. Second, I can see that all the pulses start with 100010, so it is possible this is a 6 bit device code, and the remaining 6 bits 110010,
are the button code, so this would give 64 possible devices with up to
64 buttons each. In fact, further research into this indicates that
Sony uses (or used to back in the 80's) a 5 bit word code and a 7 bit
data code. The total data packet is about 20 milliseconds long and
there is another 20 millisecond gap at the end before the pattern is
repeated. The repetition goes on and on for as long as a button is held
down.
Figure 1. PCRemote display of RM-101 Play button at scale 9 showing entire data packet
Looking more closely at the pulses in Figure 2 below we can see more
detail about the pulse durations. The starting synchronization pulse is
2.4 milliseconds long and then each data bit is a 0.6 millisecond gap
followed by a 0.6 millisecond pulse for a binary 0, or a 0.6 millisecond
gap followed by a 1.2 millisecond pulse for a binary 1. So the
duration of the shortest data packet with the value of 000000000000
would be 2.4 + ((0.6 + 0.6) x 12) = 16.8 milliseconds. The duration of
the longest data packet with the value of 111111111111 would be 2.4 +
((0.6 + 1.2) x 12) = 24 milliseconds. Just for your information, the
numbers on the top row of the PCRemote
display are the pulse numbers starting from 0 and counting to the
right, the second row of numbers is the actual count of the number of
40kHz cycles that is needed to fill the amount of time of the pulse or
gap width. It is data at this level that PCRemote actually records and uses for playback of the pattern to emulate a button press. So in fact, PCRemote
does not need to know anything about the details of the protocol we are
discussing here, it just records and plays back the pattern of pulses
it sees! This is in fact how all learning remotes work and why they use
so much memory for learning something so simple! They are just not
smart enough to learn the actual protocol like we are here! But at
least with PCRemote the user can see
what the application is recording and redo any recordings that are
obviously wrong. That can sometimes happen if you have fluorescent and
especially neon tube lights on in the same room as the receiver.
Figure 2. PCRemote display of RM-101 Play button at scale 40 showing detail of pulse sizes
The following table shows the binary values of all the buttons on the
RM-101 The codes are shown as 12 bit binary numbers and as described
above (least significant bit on the right but first to be transmitted),
this makes the code for play 10001 0110010 and they are divided
into a bunch of 5 and 7 just to make them easier to see and are listed
in order of numerical code. This information can be used to manufacture
a new RM-101 remote or you can convert the data into pulse width times
for entry into some kind of other intelligent remote control transmitter
device to use with a CDP-101 if you have lost your RM-101!
Sony RM-101 Remote | Button | Code |
1 | 10001 0000000 | |
2 | 10001 0000001 | |
3 | 10001 0000010 | |
4 | 10001 0000011 | |
5 | 10001 0000100 | |
6 | 10001 0000101 | |
7 | 10001 0000110 | |
8 | 10001 0000111 | |
9 | 10001 0001000 | |
0 | 10001 0001001 | |
Clear | 10001 0001111 | |
Start | 10001 0011100 | |
Memory A-B | 10001 0101010 | |
Clear A-B | 10001 0101011 | |
Repeat All | 10001 0101100 | |
Repeat 1 | 10001 0101101 | |
Skip Back | 10001 0110000 | |
Skip Forward | 10001 0110001 | |
Play | 10001 0110010 | |
Scan Back Fast | 10001 0110011 | |
Scan Forward Fast | 10001 0110100 | |
Reset | 10001 0111000 | |
Pause | 10001 0111001 | |
Scan Back Slow | 10001 0111010 | |
Scan Forward Slow | 10001 0111011 |
CDP-101 Problems
Focus Search Operation Check |
Disc Ejection after Disk Table Closing |
Defective Disc Table Open or Close, Defective Chucking |
SCAN Continues Even When PLAY Switch is Pressed |
Delayed Play Start and no Scan and Skipping |
SCAN Continues in Play (SCAN Indication does not go out) |
SCAN Continues in PLAY Mode and a Squeaking Noise |
No Operation When POWER is Turned On (1) |
No Operation When POWER is Turned On (2) |
When Any SCAN is Pressed, Only Fast SCAN Occurs |
Slow SCAN Forward Only Cannot be Accessed |
For Open Close During Play, the Disc Table Opens Before Disc Stops Rotating |
Noise During POWER OFF |
No Remote Control Operation |
No Sound |
Sound Skipping |
Rapid Blip Noise |
Display Tube Does Not Light Up |
Defective Display (Set Operates Normally) |
LAP Time Not Displayed |
After a quarter of a century of usage, it is only fair that a CDP-101
should have a failure or two. Having said that, mine failed in about
1985 which I didn't feel was that good at the time! It therefore
effectively suffered the same fate as every other piece of Sony
equipment I have ever owned including the first ever Video 8 recorder
with digital audio the EVS-700 and the first ever small head Video 8
HandyCam camcorder the TR-55. While all of these items did indeed work
at one point and continued to do so through their warrantee period and
were purchased at a time when each of them was incredibly difficult to
make, they all failed after a relatively short time compared with other
equipment I have. While it was great to have such futuristic equipment
at the time, it's a shame that it all busted so quickly! So while Sony
clearly has a significant leadership position in design concepts, I
can't say as I'm that impressed with the equipment. Even within the
last month, I have found two items of Sony equipment just discarded in
the garbage at our condo (yes, I'm rooting through the garbage again!),
an STR-DE915 receiver and a CDP-297 CD player. How come I never see any
Pioneer or Technics gear tossed away there? After a little research I
find that anyone who has had the misfortune to own an STR-DE915 receiver
will never have anything good to say about Sony again and I think it is
a shame that Sony puts their name on such poorly designed equipment,
although the CDP-297 is up and running straight out of the trash can and
works with the RM-101 remote! As far as my CDP-101 is concerned, it
sat for many many years just gathering dust waiting for a service manual
to come along. Well, now I have one, so let's see what can be done!
What was happening with the player back in 1985, was that it did start
to play the disc, but then started to skip and jump around. Then a
knocking noise starts to come from the focus servo and it is
unbelievable how loud the noise gets, so I would unplug it before it
exploded! Now, there is also another problem, the drive for the loading
draw has failed so you have to take the lid off to get the disc in!
So the two problems are: Disc skipping which gets worse and worse the
longer the player runs; Second, the loading draw is stuck. From all I
have heard about CDP-101's, these are the two classic and most prominent
problems. If your CDP-101 has not had either issue yet, one day it
will. The CDP-101 Troubleshooting Guide lists the problems shown in the
table above and the sequence of actions needed to solve them. Problem
is, neither of these things are listed. The section about "Sound
Skipping" just tells you to clean the sled drive and to replace the rack
if needed. Hmm, well I did hear from one guy in Germany who said that
cleaning and lubricating the sled drive did work for him, so I guess
that would be worth a try. But from the amazing knocking and banging
going on under the hood, I can tell you that an oil change is not going
to work in this case!
STK6922 Causing Disc Skipping
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Oil Change Needed to Free Loading Draw
OK, I take back everything I said about this thing not needing an oil
change! The reason that the loading draw was not working is that the
grease used to lubricate the moving parts had dried up and actually gone
solid in some places. In fact not only was the draw stuck, but I also
noticed that the chucking mechanism that lifts the disc up and down was
straining and slow. The best thing would be to go through the whole
unit can change all the oil! Having said that, many parts do not really
need oil and just cleaning them up with some Goo-Gone did the job for
me. The particular part causing the draw to stick in my case is shown
in the pictures below. You need to remove the bottom of the player and
lift the bottom circuit board up to get access. This means removing the
5 screws that hold it and cutting some of the straps from the cabling
above. That means removing the top of the player and removing the two
screws that retain the top folding board. All quite easy
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- Orasi -Ploiesti - mail si mess - visan_m2000@yahoo.com - Tel.0721146485 - 0731953601 - 150 EURO - |
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